The basics of analyzing games as a designer

SUMMARY

I stayed at home.

PRACTICE ROOM (TUTORIALS)

  • I decided to go on the topic of unreal engine 5. The latest version of unreal engine at the moment is unreal engine 4 in most games. unreal engine 5 is going to be implemented into the next-gen PlayStation 5. This is because the PlayStation 5´s graphical processor will be able to handle it, unlike the ps4.

CLASSROOM (THEORY & ANALYSIS)

  • It´s important to make your first game small. when your first making your game you have to keep it simple before you can add other things such as power-ups.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • A game designer has to experience games as a designer. As you are designing the game you have to realize what the exciting parts, scary parts, relieving, etc….

OUTSIDE (CREATIVITY & THE BRAIN)

  • Well, I’m the protagonist and school is my nemesis. My goal is to get past school and prevent everything I don´t to happen from happening

STUDIO (SONGWRITING)

  • a horror game in vr would be very immersive.

WEEKLY ACTIVITY EVALUATION

  • Spend 3 minutes on this activity
  • Give feedback on this week’s class Content and Process
  • The data you submit helps you demonstrate 21st Century Employability Skills
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

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