SUMMARY
- I stayed inside and played video games
PRACTICE ROOM (TUTORIALS)

Unity – C#
- The applications written in #C use the .NET FRAMEWORK
CLASSROOM (THEORY & ANALYSIS)


MDA Notes
- Mechanics
- Dynamics
- Aesthetics
Eight types of aesthetics
- Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
- Fantasy (Game as make-believe): Imaginary world.
- Narrative (Game as drama): A story that drives the player to keep coming back
- Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
- Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
- Discovery (Game as uncharted territory): Urge to explore game world.
- Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
- Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
- Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
- Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
- Aesthetics are the emotional responses evoked in the player.
Brainstorm Ideas for Each of the Eight Categories
- At least one idea per category, but feel free to add more you your favorite categories
- Write a short sentence for each idea with these three elements included in each description
- Someone or thing fighting/struggling against Someone or thing for Someone or thing
DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
- you player can sense when someone is around it
- Fantasy (Game as make-believe): Imaginary world.
- a different galaxy that has multiple alien civilizations
- Narrative (Game as drama): A story that drives the player to keep coming back This could be a super hero type of theme where he keeps coming back until he reaches his goal
- Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
- There can be an option to replay a level so that the person can get better at it
- Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
- The player will make the community intact and alive so that the game does not die out
- Discovery (Game as uncharted territory): Urge to explore the game world.
- Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
- people will have the ability to customize and create their own characters
- Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)


STUDIO (CREATIVITY)

- coding a video game is a lot harder than it looks
CONTROL ROOM (PRODUCTION)

- Using a web-based service like GitHub means their service acts as the server.
WHAT I LEARNED and PROBLEMS I SOLVED
- I learned that coding a game is really a lot of thinking and time consuming