Logic, Flowcharts, and Coding

SUMMARY

  • I had basketball workouts and I played video games.

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com
  • https://www.sololearn.com/Course/JavaScript/
  • You can make simple games with javascript. You can code a simple game called paddles. You have to know the dimensions for each object in the game to get the right sizes for everything.

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • A flow chart is a chart to simplify things
  • your first flow chart should not be that difficult
  • your flow chart has to be in order
  • the flow chart has to have a series of steps
  • the steps have to make sense
  • make sure to have an objective in the game

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

  • https://app.diagrams.net/#G1DMLJss_6FkP8H_S2-G9QacO1IEtgjJSn
  • I need some practice on these but I understand that there are multiple commands that you need to put into the flow chart

OUTSIDE (CREATIVITY & THE BRAIN)

  • Set a timer
  • Spend up to 35 minutes,
    • 20 minutes watching Elizabeth Gilbert
    • 15 minutes walking
  • Watch Elizabeth Gilbert discuss creativity and genius
  • Go for a walk outside and think about what she said, if you can safely
  • Write anything you found interesting and useful in your reflection
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)

PlayCanvas

Screenshot from Daniel Wood’s YouTube Channel Playlist

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • one thing that I learned is how games are thought up and how they are made and designed

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